Self-Reported Positioning: Difference between revisions

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== Relations ==
== Relations ==
=== Can Instantiate ===
[[Self-Facilitated Games]]
[[Self-Facilitated Games]]
==== with [[Player-Location Proximity]] ====
[[Casual Gameplay]]
[[Casual Gameplay]]
=== Can Instantiate ===
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 07:34, 21 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Uncle Roy around You


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Self-Facilitated Games

Casual Gameplay

Can Modulate

Player-Location Proximity

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004<ref name="benford"/> for more details.

<references> <ref name="benford">Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.</ref> </references>

References

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Acknowledgements