Negotiable Game Instance Duration: Difference between revisions
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This pattern is a still a stub. | This pattern is a still a stub. | ||
=== Examples === | === Examples === | ||
== Using the pattern == | == Using the pattern == | ||
[[Configurable Gameplay Areas]], | |||
[[Negotiable Play Sessions]] | |||
[[Time Limited Game Instances]] together with [[Meta Games]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Social Adaptability]] | |||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Configurable Gameplay Areas]], | |||
[[Negotiable Play Sessions]] | |||
[[Time Limited Game Instances]] together with [[Meta Games]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == | ||
New pattern created in this wiki. | New pattern created in this wiki. | ||
| Line 53: | Line 58: | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 14:50, 4 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Configurable Gameplay Areas, Negotiable Play Sessions
Time Limited Game Instances together with Meta Games
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Configurable Gameplay Areas, Negotiable Play Sessions
Time Limited Game Instances together with Meta Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-