Negotiable Play Sessions: Difference between revisions

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== Relations ==
== Relations ==
[[Save-Load Cycles]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Casual Gameplay]]
[[Casual Gameplay]]
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==== with ... ====
==== with ... ====
-


=== Can Modulate ===
=== Can Modulate ===
-


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Drop-In/Drop-Out]],  
[[Drop-In/Drop-Out]],  
[[Game Pauses]]
[[Game Pauses]],
[[Save-Load Cycles]],
[[Tick-Based Games]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 07:53, 15 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Casual Gameplay Ubiquitous Gameplay

with ...

-

Can Modulate

-

Can Be Instantiated By

Drop-In/Drop-Out, Game Pauses, Save-Load Cycles, Tick-Based Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements