Negotiable Game Instance Duration: Difference between revisions
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[[Category:Gameplay Adaptability Patterns]] | [[Category:Gameplay Adaptability Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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[[Category:Needs examples]] | [[Category:Needs examples]] | ||
Revision as of 08:13, 14 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
or
New pattern created in this wiki.
References
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