Coupled Games: Difference between revisions
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=== Can Instantiate === | === Can Instantiate === | ||
- | [[Interruptibility]] | ||
[[Extra-Game Input]] | |||
==== with ... ==== | ==== with ... ==== | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
- | [[Trans-Game Information]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 08:54, 21 May 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Interruptibility Extra-Game Input
with ...
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
The pattern is based on the concept of Coupled Games identified in the master thesis �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet<ref name="peitz"/>.
References
<ref name="peitz">Peitz, J. (2004). �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet. Master thesis in Computer Science at Chalmers University of Technology.
Acknowledgements
Johan Peitz