Hybrid Gameplay Spaces: Difference between revisions
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Augmented Reality | Augmented Reality | ||
=== Can Be Instantiated By === | |||
[[Real World Gameplay Spaces]] | |||
=== Can Be Modulated By === | |||
[[Configurable Gameplay Areas]], | |||
[[Player-Avatar Proximity]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[Extra-Game Input]], | |||
[[Pervasive Gameplay]] | |||
== Relations == | == Relations == | ||
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[[Extra-Game Input]], | [[Extra-Game Input]], | ||
[[Pervasive Gameplay]] | [[Pervasive Gameplay]] | ||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
Revision as of 13:53, 10 April 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Human PacMan Boktai (?)
Using the pattern
Augmented Reality
Can Be Instantiated By
Can Be Modulated By
Configurable Gameplay Areas, Player-Avatar Proximity
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Extra-Game Input, Pervasive Gameplay
Relations
Can Instantiate
Extra-Game Input, Pervasive Gameplay
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Configurable Gameplay Areas, Player-Avatar Proximity
Possible Closure Effects
-
Potentially Conflicting With
-
History
Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.
References
<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>
Acknowledgements
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