Player Physical Prowess: Difference between revisions
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'' | ''Players abilities to perform physical activities are used to determine the outcome of a game.'' | ||
This pattern is a still a stub. | This pattern is a still a stub. | ||
=== Examples === | === Examples === | ||
[[:Category:Sports]] such as [[Soccer]], [[ | |||
== Using the pattern == | == Using the pattern == | ||
=== Can Be Instantiated By === | |||
[[Dexterity-Based Actions]], | |||
[[Player-Location Proximity]] | |||
=== Can Be Modulated By === | |||
[[Time Limits]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
| Line 22: | Line 30: | ||
== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[Extra-Game Consequences]], | |||
[[Game Mastery]], | |||
[[Real Life Activities Affect Game State]] | |||
=== Can Modulate === | |||
[[Physical Navigation]] | |||
=== Potentially Conflicting With === | |||
[[Decontextability]] | |||
== Relations == | == Relations == | ||
Revision as of 10:18, 13 March 2012
Players abilities to perform physical activities are used to determine the outcome of a game.
This pattern is a still a stub.
Examples
Category:Sports such as Soccer, [[
Using the pattern
Can Be Instantiated By
Dexterity-Based Actions, Player-Location Proximity
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State
Can Modulate
Potentially Conflicting With
Relations
Can Instantiate
Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State
Can Modulate
Can Be Instantiated By
Dexterity-Based Actions, Player-Location Proximity
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.
References
<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>
Acknowledgements
-