Player Physical Prowess: Difference between revisions

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[[Category:Stub]]
[[Category:Stub]]
[[Category:Staffan's current workpage]]
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
''Players abilities to perform physical activities are used to determine the outcome of a game.''


This pattern is a still a stub.
This pattern is a still a stub.


=== Examples ===
=== Examples ===
[[:Category:Sports]] such as [[Soccer]], [[


== Using the pattern ==
== Using the pattern ==
=== Can Be Instantiated By ===
[[Dexterity-Based Actions]],
[[Player-Location Proximity]]
=== Can Be Modulated By ===
[[Time Limits]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===
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== Consequences ==
== Consequences ==
=== Can Instantiate ===
[[Extra-Game Consequences]],
[[Game Mastery]],
[[Real Life Activities Affect Game State]]
=== Can Modulate ===
[[Physical Navigation]]
=== Potentially Conflicting With ===
[[Decontextability]]


== Relations ==
== Relations ==

Revision as of 10:18, 13 March 2012

Players abilities to perform physical activities are used to determine the outcome of a game.

This pattern is a still a stub.

Examples

Category:Sports such as Soccer, [[


Using the pattern

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Potentially Conflicting With

Decontextability

Relations

Can Instantiate

Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State

Can Modulate

Physical Navigation

Can Be Instantiated By

Dexterity-Based Actions, Player-Location Proximity

Can Be Modulated By

Time Limits

Possible Closure Effects

-

Potentially Conflicting With

Decontextability

History

Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.

References

<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>

Acknowledgements

-