Extra-Game Input: Difference between revisions

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== Relations ==
== Relations ==
[[Pervasive Gameplay]]
=== Can Instantiate ===
[[Reasonable Waiting Times]]
[[Extra-Game Actions]],
[[Artifact-Artifact Proximity]]
[[Events Timed to the Real World]],
[[Hybrid Spaces]]
[[Handles]]


[[Pervasive Gameplay]]
==== with [[Activity Blending]] ====
[[Real Life Activities Affect Game State]]
[[Real Life Activities Affect Game State]]


[[Purchasable Game Advantages]]
=== Can Modulate ===
 
[[Encouraged Return Visits]],
[[Encouraged Return Visits]]
[[Pervasive Gameplay]],
 
[[Game Element Insertion]]
[[Ephemeral Events]]
[[Events Timed to the Real World]]
[[Cooldown]]
[[Handles]]
[[Ubiquitous Gameplay]]
[[Ubiquitous Gameplay]]
=== Can Instantiate ===
==== with ... ====
=== Can Modulate ===


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Artifact-Artifact Proximity]],
[[Game Element Insertion]],
[[Hybrid Spaces]],
[[Non-Player Help]],
[[Pervasive Gameplay]],
[[Purchasable Game Advantages]],
[[Ubiquitous Gameplay]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 10:57, 24 January 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Animal Crossing

FarmVille

CityVille

Boktai


4 Minutes and 33 Seconds of Uniqueness Insectopia


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Extra-Game Actions, Events Timed to the Real World, Handles

Real Life Activities Affect Game State

Can Modulate

Encouraged Return Visits, Pervasive Gameplay, Ubiquitous Gameplay

Can Be Instantiated By

Artifact-Artifact Proximity, Game Element Insertion, Hybrid Spaces, Non-Player Help, Pervasive Gameplay, Purchasable Game Advantages, Ubiquitous Gameplay

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

Updated version of the pattern Extra-Game Input first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.

References

<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>

Acknowledgements

Johan Peitz