Player-Artifact Proximity: Difference between revisions

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== Relations ==
== Relations ==
[[Real World Gameplay Spaces]]
[[Pervasive Gameplay]]
[[Extra-Game Input]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 08:37, 25 January 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Real World Gameplay Spaces Pervasive Gameplay Extra-Game Input

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

Updated version of the pattern Player-Artifact Proximity first described in the report Game Design Patterns for Mobile Games<ref name="Davidsson2004"/>.

References

<references> <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.</ref> </references>

Acknowledgements

Johan Peitz