Coupled Games: Difference between revisions

From gdp3
Jump to navigationJump to search
 
No edit summary
Line 26: Line 26:


=== Can Instantiate ===
=== Can Instantiate ===
-


==== with ... ====
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
-


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
The pattern is based on the concept of ''Coupled Games'' identified in the master thesis ''�������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet''<ref name="peitz"/>.
 
''or''
 
New pattern created in this wiki.


== References ==
== References ==
-
<ref name="peitz">Peitz, J. (2004). ''�������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet''. Master thesis in Computer Science at Chalmers University of Technology.


== Acknowledgements ==
== Acknowledgements ==
Johan Peitz

Revision as of 08:52, 21 May 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

The pattern is based on the concept of Coupled Games identified in the master thesis �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet<ref name="peitz"/>.

References

<ref name="peitz">Peitz, J. (2004). �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet. Master thesis in Computer Science at Chalmers University of Technology.

Acknowledgements

Johan Peitz