Rabbit Hole Invitations: Difference between revisions
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== Using the pattern == | == Using the pattern == | ||
=== Can Be Instantiated By === | |||
[[Clues]] | |||
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[[Rabbit Hole Invitations]] is a way of inviting players to games with [[Alternate Reality Gameplay]] but these invitations typically require players to do some [[Puzzle Solving]] before actually being part of the gameplay. They are examples of [[Extra-Game Broadcasting]] and create [[Crossmedia Gameplay]] since they often make use of other mediums than the actual gameplay uses. | |||
== Relations == | == Relations == | ||
Revision as of 08:32, 30 September 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
The initial invitation to play the Alternate Reality Game The Beast was three types of clues contained in trailers and posters related to the movie A.I.
Using the pattern
Can Be Instantiated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Rabbit Hole Invitations is a way of inviting players to games with Alternate Reality Gameplay but these invitations typically require players to do some Puzzle Solving before actually being part of the gameplay. They are examples of Extra-Game Broadcasting and create Crossmedia Gameplay since they often make use of other mediums than the actual gameplay uses.
Relations
Can Instantiate
Crossmedia Gameplay, Extra-Game Broadcasting, Puzzle Solving
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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