Rabbit Hole Invitations: Difference between revisions
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Clues]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == | ||
Revision as of 08:17, 30 September 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
The initial invitation to play the Alternate Reality Game The Beast was three types of clues contained in trailers and posters related to the movie A.I.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Crossmedia Gameplay, Extra-Game Consequences, Extra-Game Broadcasting, Puzzle Solving
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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