Rabbit Hole Invitations: Difference between revisions
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=== Examples === | === Examples === | ||
The initial invitation to play the Alternate Reality Game [[The Beast]] | |||
== Using the pattern == | == Using the pattern == | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Crossmedia Gameplay]], | |||
[[Extra-Game Consequences]], | |||
[[Extra-Game Broadcasting]], | |||
[[Puzzle Solving]] | |||
=== Can Modulate === | === Can Modulate === | ||
[[Alternate Reality Gameplay]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Revision as of 08:14, 30 September 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
The initial invitation to play the Alternate Reality Game The Beast
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Crossmedia Gameplay, Extra-Game Consequences, Extra-Game Broadcasting, Puzzle Solving
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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