Crossmedia Gameplay: Difference between revisions
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=== Examples === | === Examples === | ||
[[Epidemic Menace]] | |||
To a lesser extent | |||
== Using the pattern == | == Using the pattern == | ||
Revision as of 08:52, 28 September 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
To a lesser extent
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Alternate Reality Gameplay, Real World Gameplay Spaces
Can Modulate
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Can Be Instantiated By
Auxiliary Game Screens, Connected Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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