Crossmedia Gameplay: Difference between revisions

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== Relations ==
== Relations ==
=== Can Instantiate ===
[[Alternate Reality Gameplay]],
[[Real World Gameplay Spaces]]
[[Real World Gameplay Spaces]]
[[Alternate Reality Gameplay]]
=== Can Instantiate ===
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
-


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Auxiliary Game Screens]],
[[Connected Games]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 08:50, 28 September 2011

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Alternate Reality Gameplay, Real World Gameplay Spaces

Can Modulate

-

Can Be Instantiated By

Auxiliary Game Screens, Connected Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-