Variable Accuracy: Difference between revisions

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Stationary aiming<ref name="sa"/>
Stationary aiming<ref name="sa"/>
Iron Sights<ref name="iron"/>
Iron Sights<ref name="iron"/>
=== Can Be Instantiated By ===
[[Extended Actions]]
[[Randomness]]
[[Weapons]]
=== Can Be Modulated By ===
[[Upgrades]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===
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== Consequences ==
== Consequences ==
==== with [[Aim & Shoot]] ====
[[Player/Character Skill Composites]]
=== Can Modulate ===
[[Aim & Shoot]],
[[Combat]],
[[Crosshairs]],
[[Weapons]]
=== Potentially Conflicting With ===
[[Predictable Consequences]]


== Relations ==
== Relations ==
=== Can Instantiate ===
=== Can Instantiate ===
==== with [[Aim & Shoot]] ====
==== with [[Aim & Shoot]] ====
[[Player/Character Skill Composites]]
[[Player/Character Skill Composites]]
Line 38: Line 57:
[[Aim & Shoot]],  
[[Aim & Shoot]],  
[[Combat]],  
[[Combat]],  
[[Crosshairs]]
[[Crosshairs]],
[[Weapons]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Extended Actions]]
[[Extended Actions]]
[[Randomness]],
[[Weapons]]
[[Weapons]]


Line 51: Line 72:


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Predictable Consequences]]


== History ==
== History ==

Revision as of 08:19, 24 September 2011

Game mechanics to simulate differences in the difficulty to hit what one aims at.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Wobble aiming<ref name="wa"/> Stationary aiming<ref name="sa"/> Iron Sights<ref name="iron"/>

Can Be Instantiated By

Extended Actions Randomness Weapons

Can Be Modulated By

Upgrades

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Player/Character Skill Composites

Can Modulate

Aim & Shoot, Combat, Crosshairs, Weapons


Potentially Conflicting With

Predictable Consequences

Relations

Can Instantiate

Player/Character Skill Composites

Can Modulate

Aim & Shoot, Combat, Crosshairs, Weapons

Can Be Instantiated By

Extended Actions Randomness, Weapons

Can Be Modulated By

Upgrades

Possible Closure Effects

-

Potentially Conflicting With

Predictable Consequences

History

New pattern created in this wiki.

References

<references> <ref name="wa">Page on the GiantBomb site describing Wobble aiming.</ref> <ref name="sa">Page on the GiantBomb site describing Stationary Aiming.</ref> <ref name="iron">Page on the GiantBomb site describing Iron Sights.</ref> </references>

Acknowledgements

-