Variable Accuracy: Difference between revisions
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Stationary aiming<ref name="sa"/> | Stationary aiming<ref name="sa"/> | ||
Iron Sights<ref name="iron"/> | Iron Sights<ref name="iron"/> | ||
=== Can Be Instantiated By === | |||
[[Extended Actions]] | |||
[[Randomness]] | |||
[[Weapons]] | |||
=== Can Be Modulated By === | |||
[[Upgrades]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
| Line 27: | Line 35: | ||
== Consequences == | == Consequences == | ||
==== with [[Aim & Shoot]] ==== | |||
[[Player/Character Skill Composites]] | |||
=== Can Modulate === | |||
[[Aim & Shoot]], | |||
[[Combat]], | |||
[[Crosshairs]], | |||
[[Weapons]] | |||
=== Potentially Conflicting With === | |||
[[Predictable Consequences]] | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
==== with [[Aim & Shoot]] ==== | ==== with [[Aim & Shoot]] ==== | ||
[[Player/Character Skill Composites]] | [[Player/Character Skill Composites]] | ||
| Line 38: | Line 57: | ||
[[Aim & Shoot]], | [[Aim & Shoot]], | ||
[[Combat]], | [[Combat]], | ||
[[Crosshairs]] | [[Crosshairs]], | ||
[[Weapons]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Extended Actions]] | [[Extended Actions]] | ||
[[Randomness]], | |||
[[Weapons]] | [[Weapons]] | ||
| Line 51: | Line 72: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Predictable Consequences]] | |||
== History == | == History == | ||
Revision as of 08:19, 24 September 2011
Game mechanics to simulate differences in the difficulty to hit what one aims at.
This pattern is a still a stub.
Examples
Using the pattern
Wobble aiming<ref name="wa"/> Stationary aiming<ref name="sa"/> Iron Sights<ref name="iron"/>
Can Be Instantiated By
Extended Actions Randomness Weapons
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
with Aim & Shoot
Player/Character Skill Composites
Can Modulate
Aim & Shoot, Combat, Crosshairs, Weapons
Potentially Conflicting With
Relations
Can Instantiate
with Aim & Shoot
Player/Character Skill Composites
Can Modulate
Aim & Shoot, Combat, Crosshairs, Weapons
Can Be Instantiated By
Extended Actions Randomness, Weapons
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="wa">Page on the GiantBomb site describing Wobble aiming.</ref> <ref name="sa">Page on the GiantBomb site describing Stationary Aiming.</ref> <ref name="iron">Page on the GiantBomb site describing Iron Sights.</ref> </references>
Acknowledgements
-