Variable Accuracy: Difference between revisions

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== Relations ==
== Relations ==
[[Extended Actions]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Extended Actions]]
[[Weapons]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 08:14, 24 September 2011

Game mechanics to simulate differences in the difficulty to hit what one aims at.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Wobble aiming<ref name="wa"/> Stationary aiming<ref name="sa"/> Iron Sights<ref name="iron"/>

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Player/Character Skill Composites

Can Modulate

Aim & Shoot, Combat, Crosshairs

Can Be Instantiated By

Extended Actions Weapons

Can Be Modulated By

Upgrades

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="wa">Page on the GiantBomb site describing Wobble aiming.</ref> <ref name="sa">Page on the GiantBomb site describing Stationary Aiming.</ref> <ref name="iron">Page on the GiantBomb site describing Iron Sights.</ref> </references>

Acknowledgements

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