Real World Gameplay Spaces: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
(No difference)

Revision as of 07:26, 7 September 2011

...

This pattern is a still a stub.

that the game space/game world is defined as a subsection of the real world

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Events Timed to the Real World

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

-