No Direct Player Influence: Difference between revisions
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=== Can Instantiate === | === Can Instantiate === | ||
[[Zero-player Games]] | |||
=== Can Modulate === | === Can Modulate === | ||
Revision as of 06:12, 14 April 2010
Games where players direct influence on the actual gameplay is non-existent or close to non-existent.
Examples
Ricochet Robots Progress Quest
4 Minutes and 33 Seconds of Uniqueness
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.