Replays: Difference between revisions
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=== Narrative Aspects === | === Narrative Aspects === | ||
== Consequences == | == Consequences == | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[AI Players]], | [[AI Players]], | ||
[[Bragging]], | |||
[[Extra-Game Consequences]], | |||
[[Freedom of Choice]], | [[Freedom of Choice]], | ||
[[Gameplay Statistics]], | [[Gameplay Statistics]], | ||
[[Game-Induced Player Social Status]], | |||
[[Ghosts]], | [[Ghosts]], | ||
[[Meta Games]], | |||
[[Speed Runs]] | [[Speed Runs]] | ||
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=== Can Modulate === | === Can Modulate === | ||
- | [[Single-Player Games]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Dedicated Game Facilitators]], | |||
[[Killcams]] | [[Killcams]] | ||
Revision as of 18:49, 6 August 2011
...
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
AI Players, Bragging, Extra-Game Consequences, Freedom of Choice, Gameplay Statistics, Game-Induced Player Social Status, Ghosts, Meta Games, Speed Runs
with Single-Player Games
Can Modulate
Can Be Instantiated By
Dedicated Game Facilitators, Killcams
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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Acknowledgements
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