Rhythm-Based Actions: Difference between revisions

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[[Category:Needs work]]
[[Category:Needs work]]
[[Category:Needs examples]]
[[Category:Needs examples]]
[[Category:Stub]]
''Actions that require players to time their actions in relation to a rhythm.''
''Actions that require players to time their actions in relation to a rhythm.''



Revision as of 20:08, 11 April 2010


Actions that require players to time their actions in relation to a rhythm.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgments