Vision Modes: Difference between revisions

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[[Category:Staffan's current workpage]]
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[[Category:Patterns]]
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[[Category:Information Patterns]]
[[Category:Needs work]]
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[[Category:Needs revision]]
[[Category:Needs revision]]

Revision as of 10:08, 5 August 2011

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This pattern is a still a stub.

See Linderoth (2010)<ref name="Linderoth"/> for a discussion on how Vision Modes affect how players learn to play games.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="Linderoth">Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.</ref> </references>

Acknowledgements

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