Secret Areas: Difference between revisions
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== Relations == | == Relations == | ||
[[Strategic Knowledge]] | === Can Instantiate === | ||
[[Exploration]], | |||
[[Surprises]], | |||
[[Strategic Knowledge]], | |||
[[Strategic Locations]] | [[Strategic Locations]] | ||
[[Game Worlds]] | === Can Modulate === | ||
[[Game Worlds]], | |||
[[Levels]] | [[Levels]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
- | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Resources]] | |||
[[Rewards]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
Revision as of 16:30, 9 June 2011
...
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Exploration, Surprises, Strategic Knowledge, Strategic Locations
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However, it was first introduced as Hidden Area using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in this template is available<ref name="HullettPattern"/>.
References
<references> <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.</ref> <ref name="HullettPattern">Hidden Area pattern by Kenneth Hullett.</ref> </references>
Acknowledgements
Kennart Hullett, Jim Whitehead