Secret Areas: Difference between revisions

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== Relations ==
== Relations ==
[[Rewards]]
[[Exploration]]
[[Surprises]]


[[Strategic Knowledge]]
=== Can Instantiate ===
[[Exploration]],
[[Surprises]],
[[Strategic Knowledge]],
[[Strategic Locations]]
[[Strategic Locations]]


[[Game Worlds]]
=== Can Modulate ===
[[Game Worlds]],
[[Levels]]
[[Levels]]
=== Can Instantiate ===
==== with ... ====
=== Can Modulate ===


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-


=== Can Be Modulated By ===
=== Can Be Modulated By ===
[[Resources]]
[[Rewards]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 16:30, 9 June 2011

...

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Exploration, Surprises, Strategic Knowledge, Strategic Locations

Can Modulate

Game Worlds, Levels

Can Be Instantiated By

-

Can Be Modulated By

Resources Rewards

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, it was first introduced as Hidden Area using another template by Hullett and Whitehead<ref name="Hullett2010"/>, and a more detailed description in this template is available<ref name="HullettPattern"/>.

References

<references> <ref name="Hullett2010">Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.</ref> <ref name="HullettPattern">Hidden Area pattern by Kenneth Hullett.</ref> </references>

Acknowledgements

Kennart Hullett, Jim Whitehead