Category:Staffan's current workpage: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 21: Line 21:
* For [[Cutscenes]] - Klevjer, R. 2002. In Defence of Cutscenes. Computer Games and Digital Cultures Conference Proceedings (Tampere, 2002).
* For [[Cutscenes]] - Klevjer, R. 2002. In Defence of Cutscenes. Computer Games and Digital Cultures Conference Proceedings (Tampere, 2002).
* Work in additional examples to time-handling from the Wikpedia [http://en.wikipedia.org/wiki/Time-keeping_systems_in_games entry]
* Work in additional examples to time-handling from the Wikpedia [http://en.wikipedia.org/wiki/Time-keeping_systems_in_games entry]
* Insert Hullett and Whitehead's Turret pattern into [[Installations]]


=== for [[Aim & Shoot]] ===
=== for [[Aim & Shoot]] ===
Line 34: Line 35:
=== for [[Levels]] ===
=== for [[Levels]] ===
* Dormans work on action-adventure games
* Dormans work on action-adventure games
* Hullett and Whitehead
* Milam and Seif El Nasr
* Milam and Seif El Nasr



Revision as of 17:42, 8 June 2011

Just a simple category to help keep track of which page Staffan Björk is working on.

ToDos

  • Add Duck Hunt for NES (and other such gams, and thank Johan Wingård)

for Grinding (via Christian Klinton)

for Levels

  • Dormans work on action-adventure games
  • Milam and Seif El Nasr

Tools

Gameplay Design Pattern Template, Shortened

tyda.se

wikipedia