Player/Character Awareness Consistency: Difference between revisions

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[[Category:Information Patterns]]
[[Category:Information Patterns]]
[[Category:Player Patterns]]
[[Category:Player Patterns]]
[[Category:Consistency Patterns]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
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[[Dungeons & Dragons]]
[[Dungeons & Dragons]]


== Using the pattern ==
=== Can Modulate ===
[[Hiding Places]],
[[Player Characters]]
=== Can Be Instantiated By ===
[[First-Person Views]],
=== Can Be Modulated By ===
[[Character/Player Cognitive Imbalance]],
[[Live Action Roleplaying]],
[[Non-Diegetic Features]]


=== Potentially Conflicting With ===
[[Diegetic Consistency]],
[[God Views]],
[[Third-Person Views]]


== Using the pattern ==


=== Diegetic Aspects ===
=== Diegetic Aspects ===
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== Consequences ==
== Consequences ==
[[First-Person Views]]
=== Can Instantiate ===
[[God Views]]
[[Character Engrossment]]
[[Third-Person Views]]
[[Hiding Places]]


== Relations ==
== Relations ==
=== Can Instantiate ===
=== Can Instantiate ===
-
[[Character Engrossment]]
 
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
-
[[Hiding Places]],
[[Player Characters]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[First-Person Views]],


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Character/Player Cognitive Imbalance]],
[[Live Action Roleplaying]],
[[Non-Diegetic Features]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Diegetic Consistency]],
[[God Views]],
[[Third-Person Views]]


== History ==
== History ==

Latest revision as of 09:05, 8 April 2022

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons

Using the pattern

Can Modulate

Hiding Places, Player Characters

Can Be Instantiated By

First-Person Views,

Can Be Modulated By

Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Character Engrossment

Relations

Can Instantiate

Character Engrossment

Can Modulate

Hiding Places, Player Characters

Can Be Instantiated By

First-Person Views,

Can Be Modulated By

Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

-