Treasure: Difference between revisions
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== Gameplay == | == Gameplay == | ||
[[Collecting]], | [[Collecting]], | ||
[[Exploration]], | [[Game World Exploration]], | ||
[[Seamful Gameplay]], | [[Seamful Gameplay]], | ||
[[Pervasive Gameplay]], | [[Pervasive Gameplay]], | ||
Latest revision as of 18:12, 25 July 2015
Brief
This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games<ref name="chalmers"/>.
Main Gameplay Design Patterns
Gameplay
Collecting, Game World Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="chalmers">Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.</ref> </references>
Acknowledgments
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