Treasure: Difference between revisions

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Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the paper '..."
 
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[[Category:Computer Games]]
[[Category:Computer Games]]
[[Category:Needs work]]
[[Category:Needs work]]
[[Category:Games]]
[[Category:Game Stub]]
[[Category:Game Stub]]
== Brief ==
== Brief ==
This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name=2chalmers"/>.
This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name="chalmers"/>.


=== Main Gameplay Design Patterns ===
=== Main Gameplay Design Patterns ===
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== Gameplay ==
== Gameplay ==
[[Collecting]],  
[[Collecting]],  
[[Exploration]],  
[[Game World Exploration]],  
[[Seamful Gameplay]],  
[[Seamful Gameplay]],  
[[Pervasive Gameplay]],  
[[Pervasive Gameplay]],  

Latest revision as of 18:12, 25 July 2015

Brief

This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games<ref name="chalmers"/>.

Main Gameplay Design Patterns

Gameplay

Collecting, Game World Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

<references> <ref name="chalmers">Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.</ref> </references>

Acknowledgments

-