Gameplay Design Pattern Template, Shortened: Difference between revisions
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<pre> | |||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Needs references]] | |||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:To be Published]] | |||
[[Category:Staffan's current workpage]] | |||
</pre> | |||
''The one-sentence "definition" that should be in italics.'' | ''The one-sentence "definition" that should be in italics.'' | ||
This pattern is a still a stub. | |||
=== Examples === | === Examples === | ||
==== Anti-Examples ==== | |||
optional | |||
== Using the pattern == | == Using the pattern == | ||
| Line 15: | Line 25: | ||
=== Interface Aspects === | === Interface Aspects === | ||
=== | === Narration Aspects === | ||
== Consequences == | == Consequences == | ||
| Line 22: | Line 32: | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | |||
==== with ... ==== | |||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
- | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | |||
=== Possible Closure Effects === | |||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | |||
New pattern created in this wiki. | |||
''or'' | |||
New pattern created in this wiki. | |||
== References == | == References == | ||
<references> | <references> | ||
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | ||
</references> | </references> | ||
== Acknowledgements == | |||
- | |||
Latest revision as of 09:29, 30 July 2014
[[Category:Patterns]] [[Category:Needs work]] [[Category:Needs revision]] [[Category:Needs examples]] [[Category:Needs references]] [[Category:Patterns created on the Wiki]] [[Category:Stub]] [[Category:To be Published]] [[Category:Staffan's current workpage]]
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
or
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-