Gamer Mode: Difference between revisions

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== Using the pattern ==
== Using the pattern ==
=== Can Be Instantiated By ===
[[Narrative Engrossment]],
[[Value of Effort]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===

Latest revision as of 06:57, 8 April 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note:the concept Gamer Mode was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Narrative Engrossment, Value of Effort

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Narrative Engrossment, Value of Effort

Can Be Modulated By

-

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012<ref name="Frank2012"/> and discussed more thoroughly in his PhD thesis<ref name="Frank2014"/>.

References

<references> <ref name="Frank2012">Frank, Anders. 2012. Gaming the Game: A Study of the Gamer Mode in Educational Wargaming. </ref> <ref name="Frank2014">Frank, Anders. 2014. Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming.</ref> </references>

Acknowledgements

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