Gameplay Recording: Difference between revisions

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[[Category:Narration Patterns]]
#REDIRECT [[Replays]]
[[Category:Interface Patterns]]
[[Category:Mechanical Patterns]]
[[Category:Narration Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
 
This pattern is a still a stub.
 
=== Examples ===
 
==== Anti-Examples ====
optional
 
 
 
== Using the pattern ==
 
=== Can Modulate ===
[[Extra-Game Broadcasting]]
 
=== Diegetic Aspects ===
 
=== Interface Aspects ===
Given that [[Gameplay Recording]] more has to do with supporting the recording of gameplay than gameplay itself, it can be seen as a [[Category:Interface Patterns|Interface Pattern]].
 
=== Narration Aspects ===
[[Gameplay Recording]] is used to create recordings or stories based on gameplay, and is therefore a [[Category:Narration Patterns|Narration Pattern]].
 
== Consequences ==
=== Can Instantiate ===
[[Freedom of Choice]],
[[Game Instance Stories]],
[[Speedruns]]
 
 
== Relations ==
[[Replays]]
[[Player Performance]]
[[Enactment]]
 
=== Can Instantiate ===
[[Freedom of Choice]],
[[Game Instance Stories]],
[[Speedruns]]
 
=== Can Modulate ===
[[Extra-Game Broadcasting]]
 
=== Can Be Instantiated By ===
-
 
=== Can Be Modulated By ===
-
 
=== Possible Closure Effects ===
-
 
=== Potentially Conflicting With ===
-
 
== History ==
New pattern created in this wiki.
 
== References ==
-
 
== Acknowledgements ==
-

Latest revision as of 14:50, 3 January 2015

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