Category:Pervasive Patterns: Difference between revisions
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These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]]. | [[Category:Interface Patterns]] | ||
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]]. These patterns can be seen [[:Category:Interface Patterns|Interface Patterns]]. | |||
Latest revision as of 09:30, 1 November 2012
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is Pervasive Gameplay and Ubiquitous Gameplay. These patterns can be seen Interface Patterns.
Pages in category "Pervasive Patterns"
The following 18 pages are in this category, out of 18 total.