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	<id>https://gdp.cse.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Drop-In%2FDrop-Out</id>
	<title>Drop-In/Drop-Out - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gdp.cse.chalmers.se/index.php?action=history&amp;feed=atom&amp;title=Drop-In%2FDrop-Out"/>
	<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;action=history"/>
	<updated>2026-09-25T04:37:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=23291&amp;oldid=prev</id>
		<title>Staffan Björk at 08:24, 8 August 2015</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=23291&amp;oldid=prev"/>
		<updated>2015-08-08T08:24:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:24, 8 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players). [[Tick-Based Games]] offer a form of [[Drop-In/Drop-Out]] where the freedom of choosing when to play is modulated by how long the ticks are (although too long ticks can also cause [[Downtime]]).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players). [[Tick-Based Games]] offer a form of [[Drop-In/Drop-Out]] where the freedom of choosing when to play is modulated by how long the ticks are (although too long ticks can also cause [[Downtime]]).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]], although [[Surrendering]] or a [[Possibility of Graceful Surrender]] can replace [[Early leaving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflict&lt;/del&gt;]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflict&lt;/del&gt;]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]], although [[Surrendering]] or a [[Possibility of Graceful Surrender]] can replace [[Early leaving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflicts&lt;/ins&gt;]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conflicts&lt;/ins&gt;]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=21759&amp;oldid=prev</id>
		<title>Staffan Björk at 15:00, 18 July 2015</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=21759&amp;oldid=prev"/>
		<updated>2015-07-18T15:00:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:00, 18 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Using the pattern ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;). [[Tick-Based Games]] offer a form of [[Drop-In/Drop-Out]] where the freedom of choosing when to play is modulated by how long the ticks are (although too long ticks can also cause [[Downtime]]&lt;/ins&gt;).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]], although [[Surrendering]] or a [[Possibility of Graceful Surrender]] can replace [[Early leaving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]], although [[Surrendering]] or a [[Possibility of Graceful Surrender]] can replace [[Early leaving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Be Instantiated By ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Be Instantiated By ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Tick-Based Games]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early Leaving Players]], [[Possibility of Graceful Surrender]] or [[Surrendering]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early Leaving Players]], [[Possibility of Graceful Surrender]] or [[Surrendering]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=21331&amp;oldid=prev</id>
		<title>Staffan Björk at 19:36, 2 July 2015</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=21331&amp;oldid=prev"/>
		<updated>2015-07-02T19:36:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:36, 2 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drop-In/Drop-Out]] allows players of [[Multiplayer Games]] to have [[Unsynchronized Game Sessions]] and thereby [[Negotiable Play Sessions]] and [[Negotiable Game Sessions]] in that they do not need to adjust their own play sessions to other players sessions. Besides being able to choose how long time they wish to play, [[Drop-In/Drop-Out]] gives the game [[Interruptibility]] and [[Social Adaptability]] since players can use the functionality to define the breaks in game sessions rather than define play sessions, but may cause breaks in a game&#039;s [[Diegetic Consistency]]. For those games where people can be [[Backseat Gamers]], the existence of [[Drop-In/Drop-Out]] gameplay makes it possible for these people to have [[Tiered Participation]] in the game since they can move between these states and playing and back again. For games with [[Pervasive Gameplay]], this can let players smoothly handle transitions between playing and not playing to avoid problematic social encounters. In games where [[Predictable Winner]] may be perceived, [[Drop-In/Drop-Out]] can let players leave gracefully if not wishing to engage any longer in the interaction due to this situation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drop-In/Drop-Out]] allows players of [[Multiplayer Games]] to have [[Unsynchronized Game Sessions]] and thereby [[Negotiable Play Sessions]] and [[Negotiable Game Sessions]] in that they do not need to adjust their own play sessions to other players sessions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It also frees players from playing at the same time, so the pattern supports [[Asynchronous Gameplay]]&lt;/ins&gt;. Besides being able to choose how long time they wish to play, [[Drop-In/Drop-Out]] gives the game [[Interruptibility]] and [[Social Adaptability]] since players can use the functionality to define the breaks in game sessions rather than define play sessions, but may cause breaks in a game&#039;s [[Diegetic Consistency]]. For those games where people can be [[Backseat Gamers]], the existence of [[Drop-In/Drop-Out]] gameplay makes it possible for these people to have [[Tiered Participation]] in the game since they can move between these states and playing and back again. For games with [[Pervasive Gameplay]], this can let players smoothly handle transitions between playing and not playing to avoid problematic social encounters. In games where [[Predictable Winner]] may be perceived, [[Drop-In/Drop-Out]] can let players leave gracefully if not wishing to engage any longer in the interaction due to this situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the addition or removal of players requires game elements to likewise be added or removed, this makes [[Drop-In/Drop-Out]] require [[Game Element Insertion]] and [[Game Element Removal]] respectively. In games with [[Altruistic Actions]], [[Delayed Effects]], [[Development Time]], or [[Delayed Reciprocity]], [[Drop-In/Drop-Out]] may provide [[Encouraged Return Visits]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the addition or removal of players requires game elements to likewise be added or removed, this makes [[Drop-In/Drop-Out]] require [[Game Element Insertion]] and [[Game Element Removal]] respectively. In games with [[Altruistic Actions]], [[Delayed Effects]], [[Development Time]], or [[Delayed Reciprocity]], [[Drop-In/Drop-Out]] may provide [[Encouraged Return Visits]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Instantiate ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Can Instantiate ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Asynchronous Gameplay]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Element Insertion]],  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Element Insertion]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Element Removal]],  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Element Removal]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=21153&amp;oldid=prev</id>
		<title>Staffan Björk at 18:22, 29 January 2015</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=21153&amp;oldid=prev"/>
		<updated>2015-01-29T18:22:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:22, 29 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consequences ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drop-In/Drop-Out]] allows players of [[Multiplayer Games]] to have [[Negotiable Play Sessions]] and [[Negotiable Game Sessions]] in that they do not need to adjust their own play sessions to other players sessions. Besides being able to choose how long time they wish to play, [[Drop-In/Drop-Out]] gives the game [[Interruptibility]] and [[Social Adaptability]] since players can use the functionality to define the breaks in game sessions rather than define play sessions, but may cause breaks in a game&#039;s [[Diegetic Consistency]]. For those games where people can be [[Backseat Gamers]], the existence of [[Drop-In/Drop-Out]] gameplay makes it possible for these people to have [[Tiered Participation]] in the game since they can move between these states and playing and back again. For games with [[Pervasive Gameplay]], this can let players smoothly handle transitions between playing and not playing to avoid problematic social encounters. In games where [[Predictable Winner]] may be perceived, [[Drop-In/Drop-Out]] can let players leave gracefully if not wishing to engage any longer in the interaction due to this situation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Drop-In/Drop-Out]] allows players of [[Multiplayer Games]] to have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Unsynchronized Game Sessions]] and thereby &lt;/ins&gt;[[Negotiable Play Sessions]] and [[Negotiable Game Sessions]] in that they do not need to adjust their own play sessions to other players sessions. Besides being able to choose how long time they wish to play, [[Drop-In/Drop-Out]] gives the game [[Interruptibility]] and [[Social Adaptability]] since players can use the functionality to define the breaks in game sessions rather than define play sessions, but may cause breaks in a game&#039;s [[Diegetic Consistency]]. For those games where people can be [[Backseat Gamers]], the existence of [[Drop-In/Drop-Out]] gameplay makes it possible for these people to have [[Tiered Participation]] in the game since they can move between these states and playing and back again. For games with [[Pervasive Gameplay]], this can let players smoothly handle transitions between playing and not playing to avoid problematic social encounters. In games where [[Predictable Winner]] may be perceived, [[Drop-In/Drop-Out]] can let players leave gracefully if not wishing to engage any longer in the interaction due to this situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the addition or removal of players requires game elements to likewise be added or removed, this makes [[Drop-In/Drop-Out]] require [[Game Element Insertion]] and [[Game Element Removal]] respectively. In games with [[Altruistic Actions]], [[Delayed Effects]], [[Development Time]], or [[Delayed Reciprocity]], [[Drop-In/Drop-Out]] may provide [[Encouraged Return Visits]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the addition or removal of players requires game elements to likewise be added or removed, this makes [[Drop-In/Drop-Out]] require [[Game Element Insertion]] and [[Game Element Removal]] respectively. In games with [[Altruistic Actions]], [[Delayed Effects]], [[Development Time]], or [[Delayed Reciprocity]], [[Drop-In/Drop-Out]] may provide [[Encouraged Return Visits]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Social Adaptability]],  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Social Adaptability]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Tiered Participation]],  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Tiered Participation]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ubiquitous Gameplay]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ubiquitous Gameplay&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Unsynchronized Game Sessions&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with [[Backseat Gamers]] ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== with [[Backseat Gamers]] ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=20571&amp;oldid=prev</id>
		<title>Staffan Björk at 20:40, 16 January 2015</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=20571&amp;oldid=prev"/>
		<updated>2015-01-16T20:40:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:40, 16 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]], although [[Surrendering]] can replace [[Early leaving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]], although [[Surrendering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] or a [[Possibility of Graceful Surrender&lt;/ins&gt;]] can replace [[Early leaving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early Leaving Players]] or [[Surrendering]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early Leaving Players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], [[Possibility of Graceful Surrender&lt;/ins&gt;]] or [[Surrendering]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=20559&amp;oldid=prev</id>
		<title>Staffan Björk at 15:14, 16 January 2015</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=20559&amp;oldid=prev"/>
		<updated>2015-01-16T15:14:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:14, 16 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games that are supposed to have [[Split-Screen Views]], the presence of [[Drop-In/Drop-Out]] gameplay requires designers to consider how these views should change - if at all - when the number of players change.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games that are supposed to have [[Split-Screen Views]], the presence of [[Drop-In/Drop-Out]] gameplay requires designers to consider how these views should change - if at all - when the number of players change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since [[Drop-In/Drop-Out]] allows players to have game sessions that do not overlap much or at all, it can work against the possibility that they gain a sense of [[Togetherness]] by gaming.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since [[Drop-In/Drop-Out]] allows players to have game sessions that do not overlap much or at all, it can work against the possibility that they gain a sense of [[Togetherness]] by gaming&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However, it also makes [[Ragequitting]] have very little effect on the gameplay for other players&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Relations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pervasive Gameplay]],  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pervasive Gameplay]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Predictable Winner]],  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Predictable Winner]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Ragequitting]], &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]],  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Single-Player Games]],  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Split-Screen Views]],&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Split-Screen Views]],&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=20506&amp;oldid=prev</id>
		<title>Staffan Björk at 23:13, 15 January 2015</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=20506&amp;oldid=prev"/>
		<updated>2015-01-15T23:13:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:13, 15 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players]], although [[Surrendering]] can replace [[Early leaving &lt;/ins&gt;Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early Leaving Players]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early Leaving Players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] or [[Surrendering&lt;/ins&gt;]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=17428&amp;oldid=prev</id>
		<title>Staffan Björk at 09:37, 21 June 2014</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=17428&amp;oldid=prev"/>
		<updated>2014-06-21T09:37:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:37, 21 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Arriving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late Arriving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=17427&amp;oldid=prev</id>
		<title>Staffan Björk at 09:37, 21 June 2014</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=17427&amp;oldid=prev"/>
		<updated>2014-06-21T09:37:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:37, 21 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The use of [[Drop-In/Drop-Out]] it typically discussed for [[Multiplayer Games]], and when it is used in [[Single-Player Games]] to allow additional players this issues become the same as for [[Multiplayer Games]]. It is however rather uncomplicated to have in [[Single-Player Games]] - one can simply use [[Game Pauses]]. Another simply design solution to provide [[Drop-In/Drop-Out]] is to have [[Meta Games]] with [[Time Limited Game Instances]] that are being run by [[Dedicated Game Facilitators]] (removing the [[Dedicated Game Facilitators]] creates [[Negotiable Game Instance Duration]], which although it which lets players control how low game sessions are also requires that this is done in agreement with other players).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Leaving Players]] and [[Late-Arriving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For most [[Multiplayer Games]], allowing [[Drop-In/Drop-Out]] gameplay requires the ability for the game to support [[Early Leaving Players]] and [[Late-Arriving Players]]. The basic mechanics of supporting [[Drop-In/Drop-Out]] are however typically not the main challenge with using the pattern (but [[Dedicated Game Facilitators]] such as [[Game Masters]] can avoid [[Excise]]), rather it is to maintain [[Challenging Gameplay]], [[Value of Effort]], and [[Team Balance]] for games with [[Teams]]. How this can be done typically depends on if the game is based on [[Cooperation]] between the players or not. When games revolve around [[Competition]] or [[Conflict]] rather than [[Cooperation]] leaving them can be seen as accepting defeat (indeed, many of them use [[Player Elimination]], e.g. [[Counter-Strike]]) and does not need to unbalance gameplay for other players (but see diegetic aspects). Entering the game, i.e. supporting [[Late Arriving Players]], can be more problematic. New or returning players may not need [[Player Balance]] in relation to the old players, but at least need [[Empowerment]] or [[Exaggerated Perception of Influence]]. The former can be achieved by giving them [[Temporary Abilities]] or having [[Balancing Effects]] but this risks that existing players feel that their [[Value of Effort]] is lost. This can be avoided by instead having games built around [[Tournaments]] but this centers the entry and exit points to the beginning and end of specific game sessions. The use of [[Private Game Spaces]] can for games based upon [[Competition]] but not [[Conflict]] address issues of [[Challenging Gameplay]] but less readily [[Value of Effort]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For games built on [[Cooperation]], e.g. those using [[Parties]], the issue of [[Player Balance]] may also be dealt with through [[Balancing Effects]]. However, the risk of old players feeling a loss of [[Value of Effort]] is lessened since the players typically have [[Mutual Goals]]. An alternative is to not actually reduce the number of players, either through replacing them with existing or newly-created [[AI Players]] (as for e.g. in the [[Left 4 Dead series]]), [[Game Masters]] (appropriate for [[Roleplaying]] games with [[Player Characters]]), or other players taking on extra roles (Theoretically, any type of [[Agents|Agent]] could be introduced but have a stable source of new humans willing to take over for leaving players can be difficult to achieve in a design - use of [[Spectators]] seems to be a possible starting point). The latter is easy to do in [[Self-Facilitated Games]] (e.g. in roleplaying systems such as [[Dungeons &amp;amp; Dragons]] or [[GURPS]]) but require additional account handling in computer-mediated games. The reason these solutions cannot be used for non-cooperative games is than the competition usual is against the other human players and not the other characters so replacing the human with another human or an [[Agents|Agent]] changes the conflict. The use of [[Invites]] (present in [[FarmVille]] to add new players and in the [[Left 4 Dead series]] to replace [[AI Players]]) gives people some control over the flow of players in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Leaving Players]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early Leaving Players]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
	<entry>
		<id>https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=17426&amp;oldid=prev</id>
		<title>Staffan Björk: /* Can Be Instantiated By */</title>
		<link rel="alternate" type="text/html" href="https://gdp.cse.chalmers.se/index.php?title=Drop-In/Drop-Out&amp;diff=17426&amp;oldid=prev"/>
		<updated>2014-06-21T09:36:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Can Be Instantiated By&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:36, 21 June 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[AI Players]], [[Dedicated Game Facilitators]], [[Game Masters]], [[Self-Facilitated Games]], [[Tournaments]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving &lt;/del&gt;Players]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Early-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leaving &lt;/ins&gt;Players]] together with [[Late Arriving Players]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dedicated Game Facilitators]] together with [[Meta Games]] and [[Time Limited Game Instances]]  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Staffan Björk</name></author>
	</entry>
</feed>